Felipe Takeru Inuy
game designer

Role: Game Designer
Platforms (To be released): PC, Playstation 4, Xbox One, Nintendo Switch
Cobra Kai: The Karate Kid saga continues, a 3D beat' em up game, based on the Cobra Kai series.
Here, I worked as game designer for Flux Games, in a team with over 60 people.
In this project, I created and documented the design for different features for the game, and for different playable and enemy characters, then implementing these designs in the project using the tools created by the programmers, always assuring a fun and engaging experience.





MINI GOLF BATTLE ROYALE
Platform: Android, iOS, Web
Mini Golf Battle Royale is a game where the player competes against 50 players to win the Crown. Players will be eliminated each round, and only one will win the crown.
In this project, I worked for oktagon games, designing levels for multiple themes, and balancing the game's systems based on data gathered by the analytics team.
Roles: Game Designer, Level Designer





Platform: PC
An action third person shooter inspired by the brazilian folklore.
In this game, Camila must defeat the corrupted guardians, wielding her magic axe to absorb and use the enemy's powers against them.
Roles: Game Designer,
Unity Developer




Hi, I'm Takeru, I live in São Paulo, Brazil. I have always loved video games, and I believe that creating them is how I can give my best, working with what I love to do.
I graduated in Game Design at Universidade Anhembi Morumbi (2017 - 2021), focusing my studies on game designing and programming.
I have been studying and making games since 2016, and working as a game designer since 2019.
Scroll down to see some of my work!

Cobra Kai Game - Flux Games
DER HUNGER
SINERGIA

DER HUNGER
Platform: PC
Inspired by the classic movie Nosferatu (1922).
A 3D hack and slash game, where you play as the last vampire, trying to survive the attack from a religious cult. Absorb blood from enemies to use your abilities and defeat them.
Roles: Game Designer,
Unity Developer





Platform: PC
Project based on Fukushima nuclear disaster.
My first 3D game, a puzzle platformer, where the player must shift between past and future to solve the puzzles. Inspired by games like Portal and The Messenger.
Roles: Game Designer,
Unity Developer




OKUMA

COPA ESPAÇOMÁTICA
Platform: PC
Internship project with the goal to create an educational game, that could teach math in a fun way.
In Copa Espaçomática, you play as a kid, that needs to select the correct answer to the math problem in the goalkeeper's belly, to score the goal.
Role: Game Designer





FORTUNA
Platform: Android
A puzzle mobile game, targeted to the third age, focused on exercising the mind and to get used to a cellphone.
In fortuna, you help a very busy magic man, helping his magic pillow deliver his crystal ball, by using elements from the scene to create a safe path to the pillow.
Roles: Game Designer,
Unity Developer





PALMARES
SORAGOI
Based on the legendary Zumbi dos Palmares.
In this mix of a 2D shoot'em up and tower defense game, you play as Zumbi, and you must defend the Quilombo from European invaders, using their own weapons against them.
Roles: Game Designer,
Digital artist





MUTANTE 54-Y
Platform: PC
Based on Philip K. Dick's story, The Golden Man.
In this 2D platformer game, you play as a mutant, trying to escape the lab that wants to study you.
Roles: Game Designer, Unity Developer, Concept artist




PALMARES

SORAGOI
Based on the Koi chinese/ japanese myth.
In this board game, up to 4 players plays as a koi (carp), with the goal to reach the top of the mountain, managing resources, while going through obstacles and predators in the path to become the dragon.
Roles: Game Designer, Digital artist



